combatantInit();

self.inventory = instance_create(0, 0, obj_Inventory); 
self.inventory.equipment[EQUIPMENT.MAIN_HAND] = global.equipment[EQUIP_LIST.SWORD];
self.inventory.equipment[EQUIPMENT.OFF_HAND] = global.equipment[EQUIP_LIST.SHIELD];
self.inventory.equipment[EQUIPMENT.HEAD] = global.equipment[EQUIP_LIST.HAT];
self.inventory.equipment[EQUIPMENT.CHEST] = global.equipment[EQUIP_LIST.SHIRT];
self.inventory.equipment[EQUIPMENT.FEET] = global.equipment[EQUIP_LIST.SHOES];
self.inventory.equipment[EQUIPMENT.LEGS] = global.equipment[EQUIP_LIST.PANTS];
//TODO: Integrate this with the equipment.
self.currentAttack = 0;
